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La team Gateway nous as sortie une petite mise à jour permettant d'utiliser des codes digne d'un Action Replay, mais sur les jeux 3ds
Ici vous pourrez partagez vos codes Gateway 
(même si je pense que ceux qui possèdent une Gateway ne sont pas nombreux ici)

Il faudrai aussi rajouter une section quelque part ici pour organiser les codes, ça fait plus propre que de les rassembler ici.
A quoi ressemble un code de triche classique:
[ROSA] Argent à 9 999 999 L+R
DD000000 00000300
08C71DC0 0098967F
DD000000 00000300
08C71DC0 0098967F
Bleu = Donne l'indication d'utiliser l’activateur de boutons (DD000000)
Vert = Valeur des boutons d'activations (ici L+R)
Violet = Offset
Marron = Valeur qui doit s'appliquer à l'offset
Le formats des codes de triches:
GW Cheat Code Format
Memory Writes:
0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset]
1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset]
2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset]
Conditional 32bit codes:
3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset])
4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset])
5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset])
6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset])
Conditional 16bit deref + write codes:
7XXXXXXX ZZZZYYYY – Greater Than
8XXXXXXX ZZZZYYYY – Less Than
9XXXXXXX ZZZZYYYY – Equal To
AXXXXXXX ZZZZYYYY – Not Equal To
Offset Codes:
BXXXXXXX 00000000 – offset = *(xxx)
D3000000 XXXXXXXX – set offset to immediate value
DC000000 XXXXXXXX – Adds an value to the current offset
Loop Code:
C0000000 YYYYYYYY – Sets the repeat value to ‘YYYYYYYY’
D1000000 00000000 – Loop execute
D0000000 00000000 – Terminator code
Data Register Codes:
D4000000 XXXXXXXX – Adds XXXXXXXX to the data register
D5000000 XXXXXXXX – Sets the data register to XXXXXXXX
D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4
D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2
D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++
D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset]
DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xffff
DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xff
Special Codes:
DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block
(besoin d'une trad ou c'est bon ?)
0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset]
1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset]
2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset]
Conditional 32bit codes:
3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset])
4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset])
5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset])
6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset])
Conditional 16bit deref + write codes:
7XXXXXXX ZZZZYYYY – Greater Than
8XXXXXXX ZZZZYYYY – Less Than
9XXXXXXX ZZZZYYYY – Equal To
AXXXXXXX ZZZZYYYY – Not Equal To
Offset Codes:
BXXXXXXX 00000000 – offset = *(xxx)
D3000000 XXXXXXXX – set offset to immediate value
DC000000 XXXXXXXX – Adds an value to the current offset
Loop Code:
C0000000 YYYYYYYY – Sets the repeat value to ‘YYYYYYYY’
D1000000 00000000 – Loop execute
D0000000 00000000 – Terminator code
Data Register Codes:
D4000000 XXXXXXXX – Adds XXXXXXXX to the data register
D5000000 XXXXXXXX – Sets the data register to XXXXXXXX
D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4
D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2
D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++
D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset]
DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xffff
DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xff
Special Codes:
DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block
(besoin d'une trad ou c'est bon ?)
FAQ
FAQ
Je prévois certaines questions, donc:
- La Gateway n'est pas l'action replay de la 3ds, c'est avant tout un linker qui permet de lancer des ROM 3ds
- La carte fonctionne pour l'instant en firmware 4.5 à 9.2, mais vas bientôt arriver en 10.3, donc si vous êtes intéressés c'est MAINTENANT (si vous êtes en 10.3, ne mettez pas à jour votre 3ds