Spoiler
'---------------
#org 0x1695BC
lock
faceplayer
checkflag 0x2
if 0x1 goto 0x8169627
compare 0x4055 0x9
if 0x1 goto 0x816992A
compare 0x4055 0x8
if 0x1 goto 0x8169A95
checkflag 0x82C
if 0x1 goto 0x81699F5
compare 0x4052 0x1
if 0x1 goto 0x816992A
compare 0x4055 0x6
if 0x1 goto 0x81698FD
compare 0x4057 0x1
if 0x4 goto 0x8169645
compare 0x4055 0x4
if 0x1 goto 0x816963B
compare 0x4055 0x3
if 0x1 goto 0x8169631
msgbox 0x818DB64 0x4 '"CHEN: Alors, [player].\pDans ces t..."
release
end
'---------------
#org 0x169627
msgbox 0x81A5CDD 0x4 '"Merci, [player]!\nMerci de tout cœ..."
release
end
'---------------
#org 0x16992A
call 0x81A5DA4
checkflag 0x2F4
if 0x1 goto 0x816993A
release
end
'---------------
#org 0x169A95
msgbox 0x818E273 0x4 '"Les POKéMON du monde entier sont\n..."
release
end
'---------------
#org 0x1699F5
call 0x81A5DA4
closeonkeypress
compare 0x8009 0x3C
if 0x0 goto 0x8169A20
checkflag 0x89B
if 0x0 goto 0x8169A20
pause 0x1E
msgbox 0x818E856 0x4 '"Ah, c'est parfait!\p[player], j'ai..."
goto 0x816905C
'---------------
#org 0x1698FD
setvar 0x8004 0x0
special2 0x800D 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
buffernumber 0x0 0x8008
buffernumber 0x1 0x8009
compare 0x8009 0x1
if 0x1 goto 0x8169A22
goto 0x816992A
'---------------
#org 0x169645
msgbox 0x818DE0E 0x4 '"CHEN: [player]!\pComment va ton PO..."
textcolor 0x3
fanfare 0x105
preparemsg 0x818DEC1 '"[player] donne le COLIS à CHEN."
waitmsg
waitfanfare
call 0x81A51C3
removeitem 0x15D 0x1
msgbox 0x818DEDB 0x4 '"Ah! C'est la POKé BALL que j'ai\nc..."
playsong 0x13B 0x0
msgbox 0x818D94F 0x4 '"[rival]: Pépé!"
closeonkeypress
compare 0x800C 0x2
if 0x1 call 0x8169AA9
compare 0x800C 0x1
if 0x1 call 0x8169AE8
compare 0x800C 0x4
if 0x1 call 0x8169AC5
compare 0x800C 0x3
if 0x1 call 0x8169AC5
fadedefault
msgbox 0x818D959 0x4 '"[rival]: Pourquoi tu m'as appelé?"
closeonkeypress
pause 0x1E
sound 0x15
applymovement 0x4 0x81A6004
waitmovement 0x0
applymovement 0x4 0x81A6006
waitmovement 0x0
compare 0x800C 0x1
if 0x1 call 0x8169B04
compare 0x800C 0x4
if 0x1 call 0x8169B3B
compare 0x800C 0x3
if 0x1 call 0x8169B1C
compare 0x800C 0x2
if 0x1 call 0x8169BAD
msgbox 0x818DF0D 0x4 '"CHEN: Ah oui!\nJ'ai une faveur à v..."
closeonkeypress
compare 0x800C 0x2
if 0x1 call 0x81698A9
compare 0x800C 0x1
if 0x1 call 0x81698B4
compare 0x800C 0x4
if 0x1 call 0x81698CD
compare 0x800C 0x3
if 0x1 call 0x81698DF
msgbox 0x818DF3C 0x4 '"Sur ce bureau, se trouve mon\ninve..."
closeonkeypress
pause 0x28
msgbox 0x818DFD5 0x4 '"CHEN: [player] et [rival]!\nPrenez..."
closeonkeypress
applymovement 0x4 0x81A6012
waitmovement 0x0
hidesprite 0x9
pause 0xA
hidesprite 0xA
pause 0x19
compare 0x800C 0x2
if 0x1 call 0x816986C
compare 0x800C 0x1
if 0x1 call 0x8169877
compare 0x800C 0x4
if 0x1 call 0x8169882
compare 0x800C 0x3
if 0x1 call 0x8169894
pause 0xA
textcolor 0x3
fanfare 0x13E
preparemsg 0x818DFF9 '"[player] obtient le POKéDEX!"
waitmsg
waitfanfare
call 0x81A51C3
setflag 0x829
special 0x181
setvar 0x407C 0x1
msgbox 0x818E010 0x4 '"CHEN: Il ne te suffit pas de voir\..."
additem 0x4 0x5
loadpointer 0x0 0x818E09B '"[player] obtient 5 POKé BALLS!"
giveitem2 0x4 0x5 0x101
msgbox 0x818E0B4 0x4 '"Quand un POKéMON sauvage\napparaît..."
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0x173
msgbox 0x818E18E 0x4 '"Faire un guide complet sur les\nPO..."
msgbox 0x818D976 0x4 '"[rival]: OK, pépé!\nLaisse-moi fai..."
compare 0x800C 0x2
if 0x1 call 0x8169B5A
compare 0x800C 0x1
if 0x1 call 0x8169B6C
compare 0x800C 0x4
if 0x1 call 0x8169B7E
compare 0x800C 0x3
if 0x1 call 0x8169B7E
msgbox 0x818D996 0x4 '"[player], c'est clair, j'ai pas\nb..."
closeonkeypress
playsong 0x13C 0x0
compare 0x800C 0x2
if 0x1 call 0x8169B90
compare 0x800C 0x1
if 0x1 call 0x8169BA2
compare 0x800C 0x4
if 0x1 call 0x8169BA2
compare 0x800C 0x3
if 0x1 call 0x8169BA2
hidesprite 0x8
fadedefault
setvar 0x4055 0x6
setvar 0x4057 0x2
setvar 0x4051 0x1
setvar 0x4058 0x1
setvar 0x4054 0x1
release
end
'---------------
#org 0x16963B
msgbox 0x818DDCB 0x4 '"CHEN: [player], entraîne ton\nPOKé..."
release
end
'---------------
#org 0x169631
msgbox 0x818DD5C 0x4 '"CHEN: Ton POKéMON te protègera\nde..."
release
end
'---------------
#org 0x1A5DA4
special 0x187
compare 0x800D 0x2
if 0x1 goto 0x81A6509
special 0x188
checkflag 0x2F4
if 0x1 call 0x81A5DCD
checkflag 0x2F4
if 0x0 call 0x81A5DD6
call 0x81A5E09
return
'---------------
#org 0x16993A
closeonkeypress
pause 0x28
preparemsg 0x81A5CCA '"Ouaaaaaah!!"
waitmsg
compare 0x800C 0x2
if 0x1 call 0x816998B
compare 0x800C 0x1
if 0x1 call 0x8169996
compare 0x800C 0x4
if 0x1 call 0x81699A1
compare 0x800C 0x3
if 0x1 call 0x81699AC
applymovement 0x4 0x81A600A
waitmovement 0x0
closeonkeypress
pause 0x46
msgbox 0x81A5CDD 0x4 '"Merci, [player]!\nMerci de tout cœ..."
setflag 0x2
release
end
'---------------
#org 0x169A20
release
end
'---------------
#org 0x16905C
msgbox 0x818E8A6 0x4 '"Récemment, des POKéMON rares\nont ..."
closeonkeypress
compare 0x800C 0x2
if 0x1 call 0x816919B
compare 0x800C 0x1
if 0x1 call 0x81691E2
compare 0x800C 0x4
if 0x1 call 0x81691BB
compare 0x800C 0x3
if 0x1 call 0x81691BB
msgbox 0x818E964 0x4 '"[rival]: Hé, j'ai entendu!\pPépé, ..."
fadedefault
msgbox 0x818E9F3 0x4 '"CHEN: Je sais, je sais. J'ai \nbie..."
compare 0x800C 0x2
if 0x1 call 0x8169202
compare 0x800C 0x3
if 0x1 call 0x816920D
textcolor 0x3
msgbox 0x818EA4D 0x4 '"Le PROF. CHEN prend les\nPOKéDEX."
closeonkeypress
call 0x81A51C3
compare 0x800C 0x2
if 0x1 call 0x8169218
compare 0x800C 0x1
if 0x1 call 0x8169223
compare 0x800C 0x4
if 0x1 call 0x816923C
compare 0x800C 0x3
if 0x1 call 0x816924E
showsprite 0x9
showsprite 0xA
pause 0x1E
msgbox 0x818EA6E 0x4 '"[.] [.] [.] [.] [.] [.]\p[.] [.] ..."
closeonkeypress
hidesprite 0x9
hidesprite 0xA
pause 0x1E
compare 0x800C 0x2
if 0x1 call 0x816986C
compare 0x800C 0x1
if 0x1 call 0x8169877
compare 0x800C 0x4
if 0x1 call 0x8169882
compare 0x800C 0x3
if 0x1 call 0x8169894
textcolor 0x3
fanfare 0x13E
preparemsg 0x818EAE8 '"Le POKéDEX de [player] a été\nmis ..."
waitmsg
waitfanfare
call 0x81A51C3
special 0x16F
msgbox 0x818EB0B 0x4 '"Bon, [player] et [rival]!\nCette f..."
msgbox 0x818EC23 0x4 '"[rival]: Holà, t'énerve pas pépé.\..."
closeonkeypress
playsong 0x13C 0x0
compare 0x800C 0x2
if 0x1 call 0x8169B90
compare 0x800C 0x1
if 0x1 call 0x8169BA2
compare 0x800C 0x4
if 0x1 call 0x8169BA2
compare 0x800C 0x3
if 0x1 call 0x8169BA2
hidesprite 0x8
fadedefault
setvar 0x4055 0x8
releaseall
end
'---------------
#org 0x169A22
special 0x187
compare 0x800D 0x2
if 0x1 goto 0x81A6509
special 0x188
checkflag 0x24F
if 0x1 goto 0x8169A95
checkflag 0x247
if 0x1 goto 0x8169A9F
checkitem 0x4 0x1
compare 0x800D 0x0
if 0x1 goto 0x8169A5B
goto 0x8169A95
'---------------
#org 0x1A51C3
copyvar 0x8012 0x8013
return
'---------------
#org 0x169AA9
movesprite2 0x8 0x5 0xA
showsprite 0x8
applymovement 0xFF 0x8169BBB
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x169AE8
movesprite2 0x8 0x6 0xA
showsprite 0x8
applymovement 0x4 0x81A6016
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x169AC5
movesprite2 0x8 0x6 0xA
showsprite 0x8
applymovement 0x4 0x81A6016
applymovement 0xFF 0x8169BB8
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x169B04
applymovement 0x4 0x81A600A
waitmovement 0x0
pause 0xF
applymovement 0x4 0x81A6016
waitmovement 0x0
return
'---------------
#org 0x169B3B
applymovement 0x4 0x81A600A
waitmovement 0x0
pause 0xF
applymovement 0xFF 0x81A6014
applymovement 0x4 0x81A6016
waitmovement 0x0
return
'---------------
#org 0x169B1C
applymovement 0x4 0x81A600A
waitmovement 0x0
pause 0xF
applymovement 0xFF 0x81A6010
applymovement 0x4 0x81A6016
waitmovement 0x0
return
'---------------
#org 0x169BAD
applymovement 0xFF 0x81A6012
waitmovement 0x0
return
'---------------
#org 0x1698A9
applymovement 0x4 0x81698F2
waitmovement 0x0
return
'---------------
#org 0x1698B4
applymovement 0x4 0x81698F7
applymovement 0xFF 0x81698EE
applymovement 0x8 0x81698EE
waitmovement 0x4
return
'---------------
#org 0x1698CD
applymovement 0x4 0x81698F2
applymovement 0xFF 0x81698EA
waitmovement 0x4
return
'---------------
#org 0x1698DF
applymovement 0x4 0x81698F2
waitmovement 0x0
return
'---------------
#org 0x16986C
applymovement 0x4 0x81698A3
waitmovement 0x0
return
'---------------
#org 0x169877
applymovement 0x4 0x81698A6
waitmovement 0x0
return
'---------------
#org 0x169882
applymovement 0x4 0x81698A3
applymovement 0xFF 0x816989F
waitmovement 0x0
return
'---------------
#org 0x169894
applymovement 0x4 0x81698A3
waitmovement 0x0
return
'---------------
#org 0x169B5A
applymovement 0x8 0x81A600A
applymovement 0xFF 0x81A6010
waitmovement 0x0
return
'---------------
#org 0x169B6C
applymovement 0x8 0x81A6012
applymovement 0xFF 0x81A6016
waitmovement 0x0
return
'---------------
#org 0x169B7E
applymovement 0x8 0x81A600A
applymovement 0xFF 0x81A6016
waitmovement 0x0
return
'---------------
#org 0x169B90
applymovement 0xFF 0x8169BB8
applymovement 0x8 0x8169BCB
waitmovement 0x0
return
'---------------
#org 0x169BA2
applymovement 0x8 0x8169BCB
waitmovement 0x0
return
'---------------
#org 0x1A6509
release
end
'---------------
#org 0x1A5DCD
msgbox 0x81A5D13 0x4 '"CHEN: Ah, bienvenue!\pDis-moi, à q..."
return
'---------------
#org 0x1A5DD6
msgbox 0x81A579F 0x4 '"CHEN: Je suis content de te\nrevoi..."
return
'---------------
#org 0x1A5E09
setvar 0x8004 0x1F
special 0x17E
special 0x17D
setvar 0x8004 0x0
special2 0x800D 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
copyvar 0x800A 0x800D
buffernumber 0x0 0x8008
buffernumber 0x1 0x8009
msgbox 0x81A57F1 0x4 '"Niveau POKéDEX:\p[buffer1] POKéMON..."
checkflag 0x2FF
if 0x0 call 0x81A5E96
call 0x81A5DDF
compare 0x800A 0x0
if 0x1 goto 0x81A5EB8
setvar 0x8004 0x1
special2 0x800D 0xD4
copyvar 0x8008 0x8005
copyvar 0x8009 0x8006
buffernumber 0x0 0x8008
buffernumber 0x1 0x8009
msgbox 0x81A5C19 0x4 '"Et ton POKéDEX NATIONAL est:\p[buf..."
special2 0x800D 0x1B0
compare 0x800D 0x0
if 0x1 goto 0x81A5E99
compare 0x800D 0x1
if 0x1 goto 0x81A5EA7
end
'---------------
#org 0x16998B
applymovement 0x4 0x81699B7
waitmovement 0x0
return
'---------------
#org 0x169996
applymovement 0x4 0x81699BE
waitmovement 0x0
return
'---------------
#org 0x1699A1
applymovement 0x4 0x81699C5
waitmovement 0x0
return
'---------------
#org 0x1699AC
applymovement 0x4 0x81699CC
waitmovement 0x0
return
'---------------
#org 0x16919B
movesprite2 0x8 0x5 0xA
showsprite 0x8
playsong 0x13B 0x0
applymovement 0xFF 0x8169BBB
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x1691E2
movesprite2 0x8 0x6 0xA
showsprite 0x8
playsong 0x13B 0x0
applymovement 0x4 0x81A6016
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x1691BB
movesprite2 0x8 0x6 0xA
showsprite 0x8
playsong 0x13B 0x0
applymovement 0x4 0x81A6016
applymovement 0xFF 0x8169BB8
applymovement 0x8 0x8169BC4
waitmovement 0x0
return
'---------------
#org 0x169202
applymovement 0xFF 0x81A6012
waitmovement 0x0
return
'---------------
#org 0x16920D
applymovement 0xFF 0x81A6010
waitmovement 0x0
return
'---------------
#org 0x169218
applymovement 0x4 0x8169259
waitmovement 0x0
return
'---------------
#org 0x169223
applymovement 0x4 0x816925F
applymovement 0xFF 0x81698EE
applymovement 0x8 0x81698EE
waitmovement 0x4
return
'---------------
#org 0x16923C
applymovement 0x4 0x8169259
applymovement 0xFF 0x81698EA
waitmovement 0x4
return
'---------------
#org 0x16924E
applymovement 0x4 0x8169259
waitmovement 0x0
return
'---------------
#org 0x169A9F
msgbox 0x818E3A2 0x4 '"CHEN: Reviens me voir de temps en\..."
release
end
'---------------
#org 0x169A5B
compare 0x4054 0x2
if 0x4 goto 0x8169A6C
goto 0x8169A95
'---------------
#org 0x1A5E96
textcolor 0x0
return
'---------------
#org 0x1A5DDF
copyvar 0x8004 0x8009
special 0xD5
waitmsg
compare 0x800D 0x0
if 0x1 call 0x81A5E01
compare 0x800D 0x1
if 0x1 call 0x81A5E05
waitfanfare
waitkeypress
return
'---------------
#org 0x1A5EB8
special 0x17F
return
'---------------
#org 0x1A5E99
msgbox 0x81A5C59 0x4 '"J'ai hâte de te voir remplir le\nP..."
goto 0x81A5EB8
'---------------
#org 0x1A5EA7
setflag 0x2F4
msgbox 0x81A5C8B 0x4 '"Enfin[.]\pTu as rempli le POKéDEX!..."
goto 0x81A5EB8
'---------------
#org 0x169A6C
msgbox 0x818E29F 0x4 '"Ah, [player]!\pAlors, ton POKéDEX ..."
additem 0x4 0x5
loadpointer 0x0 0x818E09B '"[player] obtient 5 POKé BALLS!"
giveitem2 0x4 0x5 0x101
setflag 0x247
release
end
'---------------
#org 0x1A5E01
fanfare 0x13D
return
'---------------
#org 0x1A5E05
fanfare 0x103
return
'---------
' Strings
'---------
#org 0x18DB64
= CHEN: Alors, [player].\pDans ces trois POKé BALLS, \nil y a des POKéMON.\pLaquelle vas-tu choisir?
#org 0x1A5CDD
= Merci, [player]!\nMerci de tout cœur!\lTu as exaucé mon rêve!
#org 0x18E273
= Les POKéMON du monde entier sont\nà toi, [player]!
#org 0x18E856
= Ah, c'est parfait!\p[player], j'ai une faveur à te\ndemander.\pEcoute-moi attentivement.
#org 0x18DE0E
= CHEN: [player]!\pComment va ton POKéMON?\pJe crois qu'il t'aime de\nplus en plus!\pTu m'as l'air de savoir t'y prendre\npour entraîner les POKéMON!\pComment? Tu as quelque chose à\nme donner?
#org 0x18DEC1
= [player] donne le COLIS à CHEN.
#org 0x18DEDB
= Ah! C'est la POKé BALL que j'ai\ncommandée!\pMerci!
#org 0x18D94F
= [rival]: Pépé!
#org 0x18D959
= [rival]: Pourquoi tu m'as appelé?
#org 0x18DF0D
= CHEN: Ah oui!\nJ'ai une faveur à vous demander.
#org 0x18DF3C
= Sur ce bureau, se trouve mon\ninvention[.] Le POKéDEX!\pIl enregistre les informations sur\nles POKéMON rencontrés ou\lcapturés!\pC'est comme une encyclopédie!
#org 0x18DFD5
= CHEN: [player] et [rival]!\nPrenez ces POKéDEX!
#org 0x18DFF9
= [player] obtient le POKéDEX!
#org 0x18E010
= CHEN: Il ne te suffit pas de voir\nun POKéMON pour tout savoir\lsur lui!\pIl te faut aussi l'attraper! Voici\ndes POKé BALLS pour en capturer.
#org 0x18E09B
= [player] obtient 5 POKé BALLS!
#org 0x18E0B4
= Quand un POKéMON sauvage\napparaît, il faut jouer serré.\pLance-lui une POKé BALL pour le\ncapturer!\pMais ça ne marchera pas à tous les\ncoups!\pUn POKéMON en pleine forme peut\ns'échapper! Il faut aussi beaucoup\lde chance.
#org 0x18E18E
= Faire un guide complet sur les\nPOKéMON du monde entier[.]\pC'est mon rêve!\pMais je suis trop vieux maintenant!\pC'est pourquoi je veux que vous\nterminiez mon travail!\pAllez, roulez jeunesse!\pQue la grande quête des POKéMON\ncommence!
#org 0x18D976
= [rival]: OK, pépé!\nLaisse-moi faire!
#org 0x18D996
= [player], c'est clair, j'ai pas\nbesoin de toi pour ça.\pJe sais! Je vais prendre une CARTE\nà ma sœur!\pEt je lui dirai de ne pas t'en\ndonner une! Yark!
#org 0x18DDCB
= CHEN: [player], entraîne ton\nPOKéMON au combat pour qu'il\ldevienne fort!
#org 0x18DD5C
= CHEN: Ton POKéMON te protègera\ndes POKéMON sauvages!\pAvec lui, tu pourras sûrement\natteindre la ville voisine.
#org 0x1A5CCA
= Ouaaaaaah!!
#org 0x18E8A6
= Récemment, des POKéMON rares\nont été aperçus.\pJe parle de POKéMON inconnus\nà KANTO.\pJ'aimerais tant aller voir par\nmoi-même, mais je suis trop vieux!\p[player], tu veux bien aller voir\nà ma place?
#org 0x18E964
= [rival]: Hé, j'ai entendu!\pPépé, pourquoi tu favorises tout\nle temps [player]?\pJ'ai attrapé plus de POKéMON\npourtant.\pTu devrais me laisser m'en\noccuper!
#org 0x18E9F3
= CHEN: Je sais, je sais. J'ai \nbien sûr aussi besoin de toi!\pLaissez-moi voir vos POKéDEX.
#org 0x18EA4D
= Le PROF. CHEN prend les\nPOKéDEX.
#org 0x18EA6E
= [.] [.] [.] [.] [.] [.]\p[.] [.] [.] [.] [.] [.]\p[.] Et voilà!\pMaintenant, ces POKéDEX\npeuvent enregistrer des infos\psur beaucoup plus de\nPOKéMON.
#org 0x18EAE8
= Le POKéDEX de [player] a été\nmis à jour!
#org 0x18EB0B
= Bon, [player] et [rival]!\nCette fois, vous devrez vraiment\pvous donner du mal pour remplir\nvos POKéDEX.\pJe compte sur vous pour réunir\ntoutes les infos possibles!\pEnsemble, nous allons réaliser\nle POKéDEX le plus complet\pde tous les temps! C'est un grand\nmoment dans l'histoire des POKéMON!
#org 0x18EC23
= [rival]: Holà, t'énerve pas pépé.\pJe vais remplir le POKéDEX,\nt'inquiète pas pour ça.\pJe vais commencer en allant\nsur l'ILE 1[.]\pAllez, j'suis plus là!
#org 0x1A5D13
= CHEN: Ah, bienvenue!\pDis-moi, à quoi ressemble ton\nPOKéDEX?\pAhahaha!\pJe sais bien à quoi ça ressemble,\nmais je veux y jeter un œil!\pVoyons voir[.]
#org 0x1A579F
= CHEN: Je suis content de te\nrevoir. Où en es-tu avec ton\lPOKéDEX?\pVoyons, voyons[.]
#org 0x1A57F1
= Niveau POKéDEX:\p[buffer1] POKéMON vus et\n[buffer2] POKéMON pris.\p\c\h06ÁObservation du PROF. CHEN:
#org 0x1A5C19
= Et ton POKéDEX NATIONAL est:\p[buffer1] POKéMON vus et\n[buffer2] POKéMON pris.
#org 0x18E3A2
= CHEN: Reviens me voir de temps en\ntemps.\pTiens-moi informé du niveau de ton\nPOKéDEX.
#org 0x1A5C59
= J'ai hâte de te voir remplir le\nPOKéDEX NATIONAL!
#org 0x1A5C8B
= Enfin[.]\pTu as rempli le POKéDEX!\pJe suis vraiment impressionné.
#org 0x18E29F
= Ah, [player]!\pAlors, ton POKéDEX prend\nforme?\p[rival] a déjà attrapé plusieurs\nPOKéMON et réuni leurs\linformations.\p[player], tu me laisses jeter un\nœil à ton POKéDEX?\pQuel est le problème?\pTon POKéDEX est comme\navant.\pJe vais te donner ça, alors essaie\nde faire des efforts.
'-----------
' Movements
'-----------
#org 0x1A6004
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org 0x1A6006
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0xFE 'End of Movements
#org 0x1A6012
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x1A600A
#raw 0x4A 'Face Player
#raw 0xFE 'End of Movements
#org 0x169BBB
#raw 0x2D 'Face Down (Delayed)
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1C 'Delay5
#raw 0x1B 'Delay4
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x169BC4
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x1A6016
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements
#org 0x169BB8
#raw 0x1A 'Delay3
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements
#org 0x1A6014
#raw 0x30 'Face Right (Delayed)
#raw 0xFE 'End of Movements
#org 0x1A6010
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x1698F2
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x1C 'Delay5
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements
#org 0x1698F7
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x1C 'Delay5
#raw 0x30 'Face Right (Delayed)
#raw 0xFE 'End of Movements
#org 0x1698EE
#raw 0x1C 'Delay5
#raw 0x1B 'Delay4
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x1698EA
#raw 0x1C 'Delay5
#raw 0x1B 'Delay4
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x1698A3
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x1698A6
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org 0x16989F
#raw 0x1C 'Delay5
#raw 0x1B 'Delay4
#raw 0x30 'Face Right (Delayed)
#raw 0xFE 'End of Movements
#org 0x169BCB
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x1699B7
#raw 0x25 'Step on the Spot Down (Faster)
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x25 'Step on the Spot Down (Faster)
#raw 0x25 'Step on the Spot Down (Faster)
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x25 'Step on the Spot Down (Faster)
#raw 0xFE 'End of Movements
#org 0x1699BE
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x2A 'Step on the Spot Up (Fastest)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x2A 'Step on the Spot Up (Fastest)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0xFE 'End of Movements
#org 0x1699C5
#raw 0x27 'Step on the Spot Left (Faster)
#raw 0x2B 'Step on the Spot Left (Fastest)
#raw 0x27 'Step on the Spot Left (Faster)
#raw 0x27 'Step on the Spot Left (Faster)
#raw 0x2B 'Step on the Spot Left (Fastest)
#raw 0x27 'Step on the Spot Left (Faster)
#raw 0xFE 'End of Movements
#org 0x1699CC
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x2C 'Step on the Spot Right (Fastest)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x2C 'Step on the Spot Right (Fastest)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0xFE 'End of Movements
#org 0x169259
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0x1C 'Delay5
#raw 0x1A 'Delay3
#raw 0xFE 'End of Movements
#org 0x16925F
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x1C 'Delay5
#raw 0x1A 'Delay3
#raw 0xFE 'End of Movements